Tuesday, February 21, 2012
Saturday, February 11, 2012
|these goblins... they look so romantic, just like valentines day ads when you're single.|
So remember that post where I was making some skyrim/mass effect armor? ya, turns out my hard-surface modeling skills are really terrible, so I'm putting that project on hold while I practice on stuff that's a bit closer to my skill level. My latest project idea was inspired by the great Tyson Murphy (it's basically a rip-off of this). But my goals are a bit more realistic, just one little goblin dude, minimal armor (helmet, loincloth [gotta cover up dem gens], maybe other bits and pieces), and a weapon. Simple, right?
|armor + warpaint|
|sketching with zspheres|
|refining the zsphere sketch|
|the base form sculpt|
Thursday, February 9, 2012
I have no idea how many art tests I'm going to have to do to get a job. Not. Even. The. Foggiest. The brief for this one was pretty good. Here's the assignment that I was given:
"In the time-frame of no more than 8 hours of contiguous work, create the following full-color illustration using the medium of your choice: A whimsical spaceship in the shape of a common household object (such as a teapot), complete with inhabitants, has crash-landed on an alien - yet familiar-looking - world. The characters should be engaged in either exploring the environment or repairing their ship. The Filament Games corporate logo should be prominently displayed on the side of the ship. Submit your rough sketches and concepts as well."
Yup, still looking for work. It's kind of interesting how this assignment was so much like the assignments I would get in Joe Olson's class. LOL FUNNY
I just noticed that I didn't post this character artist test from a while ago. This one was actually quite difficult because of the restrictions (500 tris, 128 diffuse map, 20 bones), because it was for a mobile game studio. Kinda fun, kinda not. More learning, I guess. This is probably the first time I modeled a character after a real life person.
Looking at this environment artist test now, it's actually quite bad, and I did a lot of things that REAL environment artists would NEVER do. But by going through this rather long/arduous process, I learned a LOT. One of those things I learned is that I have absolutely no idea what I'm doing when it comes to environment art (Texel Density, ya never really payed much attention to that...). So these models were provided by the game studio, but all the textures are mine.
Anyways, even though I did a bunch of pointless work and didn't get the job, what I took away from the experience was knowledge and... power? (knowledge = power, right?) Art tests are SO COOL
Tuesday, February 7, 2012
|normal weight is normal|
|extreme skinny exaggeration is creepy|
|normal weight is... boring?|
|+300 lbs chubs is fun!|
I'm a little ADD when it comes to Figure Drawing, so when I went up to the U of U with my buddy Hawks for their open figure drawing session, I was kind of disappointed that the whole thing was going to be one long sustained pose. But, I always try to work with what I've got, so I bounced around the room a bit getting different angles. And, with much thanks to Ryan Woodward's drawing classes at BYU, I used some drawing exercises where I played around with adding and taking away weight from the model to focus on drawing anatomy from memory/imagination.
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