Tuesday, April 24, 2012

zbrush head studies

This is potentially the first in a series of zBrush head studies that I'm planning on. I probably shouldn't have picked a person with such difficult hair on my first entry.
Andy Samberg
now in color!

Here's some of the reference I used, just for fun
this kind of research makes me feel like a stalker...

Tuesday, April 3, 2012

goblin update!

I've been adding my wip images to my previous post, but I think I've made enough progress to make a new post! Check it! Zbrush is super fun now that I've got some basics down. And I learned a bunch from working on my Darksiders hammer. Unfortunately, I didn't make the cut, but congrats to the super talented dudes who did!

This is how the retopologized low-poly looks with just the normal map applied. xNormal wasn't being the most cooperative, and ZBrush was acting weird and exporting the obj files at different scales and positions, so this stage took me a bit longer than I was planning on. Either way, I went from over 6 million points on the high-poly (after a hefty Decimation Master pass) to about 4,500 tris on the low-poly. Next stage will be the diffuse map with color and stuff.

Maya default viewport screen-grabs 

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