Thursday, September 22, 2011

why hello, mudbox

I just started doodling around in the 3D Digital Sculpting package known as "Mudbox," and this cool looking bust of a surly Frogman came out. Here's some of the images that came up in my reference search (thank you internet! also, I don't own any of the images below: all rights go to their respective owners and blah blah copyright jibber jabber):
Naruto! narutoads?
hmm... Battletoads? 
This frog neck is what nightmares are made of.
Imagine how many babies he could fit in there if it was fully extended.

If you actually made it to the bottom of this post to read this, then you sir/madam are a trooper. Thanks for coming around to look at my art! Comment and post your best joke and see if you can beat my Jorge Lucas one. 

My internship submission is in

And now all I can do is hope and pray for the best. These are some of my "finished" renders of my little environment piece. I was running really low on steam and time tonight, and so I am quite unsatisfied with what I've got to show. But I guess that's just life. You just gotta do the best you can with what you've got. And hopefully in the process your best keeps getting better.

And the only thing worse than a grubby animation student doing his/her best to get more experience in the industry is a greedy animation graduate trying to hog it all for himself (yup, that latter one's me). But sometimes it's okay to be selfish, right? People do desperate things when their job satisfaction is suuper low. We'll see if I even get considered for the spot, because otherwise this rambling is all moot...

Time for the sleeping! woo hoo! Thanks for coming by to take a look, and I appreciate all your support and whatnot. Peace.

Wednesday, September 21, 2011

ha! i bet you all thought I had gotten lazy!

Source: ArenaNet blog

But in fact I was super busy working on an Environment Artist Internship application which I found out about just last week that is due today! (ArenaNet had posted their internship positions Aug. 15, but I only read about it on their blog Sept. 12) ... and come to think of it, daily posts are exhausting for both the blog writer and the blog reader... so I might amend my previous commitment to weekly blog updates.

I was delaying posting my WIPs and any other details about the internship just in case some other grubby animation student was planning on stealing my spot! Now that there's only 24hrs left before the submissions are due, I figure there's no harm in showing you all what I've been working on. Here's a link to the blog post with all the cool details about ArenaNet:

I still have a few things left to work on, but I've only got so much time in the day to devote to this project. If only I didn't have to go to work all day every day... JUST KIDDING I LIKE GETTING PAID MONEYS


If any of you have any crits/feedback, feel free to drop a line. If not, then feel obligated to wish me luck!

Thursday, September 8, 2011


Yup, I suppose this could be considered progress. His arms are about halfway done, and his legs have yet to be started. My long weekend was pretty awesome, involving good friends and my first ever outdoor rock-climbing expedition (FUN!). Oh, and I saw Super 8 for the first time at the local dollar theater here in Provo. It was good. And I watched Memento (2000) last night with some work friends instead of working on my art stuff. That movie made me think about how I think about things. It was cool.

I'm realizing now how out of shape my character modeling skills have gotten. And my eye for human anatomy = also quite rusty... *sigh... at least I'm working on it, though I wish I hadn't let this digression go on for so long.

Stagnation and mediocrity leads to greater frustration, and I am perpetually reminded that my present existence is plagued with all three.

Friday, September 2, 2011

sketches from institute

I went to an LDS Institute class today. I drew some people. as I was listening to the uplifting Gospel message. I promise.

Sadly, I didn't make much progress on Ninja Pan today... but there should be more to show tomorrow. Promise. Actually, I take that back. Tomorrow's Friday! No promises on having artwork to show for the weekends.

Thursday, September 1, 2011

almost a duplicate but not quite

yup, this post looks a lot like yesterday's... but I actually spent a ton of  time getting some better edge flow and tweaking verts to get his face to look "just right". So I'm pretty sure I'm finished with his head, and then tomorrow I'll see how fast I can get his body and everything else done.

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