Friday, October 12, 2012

Thursday, October 11, 2012

Missed opportunity, but better late than never #Starcraft #Muppets


Today's Inktober is brought to you by the famous Starcraft celebrities Sean "Day[9]" Plott and Nick "Tasteless" Plott. The idea for this sketch came from a silly forum post that outlines in great detail how Sean is actually a muppet. Since Sean and Nick are brothers I went with a kind of Bert and Ernie vibe. And trumpets.

Image found at: http://gifsoup.com/webroot/animatedgifs3/1273760_o.gif
The "missed opportunity" part comes from posting this today, this being the 10th day of Inktober, and not yesterday, which would have been day 9.

Tuesday, October 9, 2012

Inktober day 9. Nothing special

Yup. Just a quick sketch, although I can say from experience that going in for a drink and missing the straw is incredibly humiliating.

Catching up on my #Inktober posts: days 5-8

I spent the weekend hanging out with family celebrating Canadian Thanksgiving and enjoying the LDS General Conference weekend. I was still sketching throughout, but I didn't have access to a scanner or Photoshop. Enjoy the art dump!

A style-exploration-type sketch of good ol' Wolverine, probably my favorite Marvel hero (he's tied with Batman as my all-time favorite hero).

We watched Disney's Tangled, and my nieces were eager to sing along to all the songs. Granted, I probably could have, too, but I chose to remain silent.

A preemptive bird sketch, in anticipation of the upcoming turkey feast that my sister was preparing. I think I was experimenting on shading for feathers.

If turkeys ever won any award, it would be for the most awkward-looking bird ever. Their gaudy-colored faces are saggy and wrinkly. They're fat and oddly proportioned. There isn't much else to say, BUT they are really fun to draw. :D

Friday, October 5, 2012

#inktober Day 4: The Man's Battle


When I was growing up I always thought MegaMan and BomberMan were related. Kids... they are so dumb. Either way, if it came down to a Battle Royale between these two retro heroes, MegaMan wins for two reasons: a) BomberMan only has ground-constrained bombs that explode in cross-shaped configurations. b) MegaMan can jump.

Thursday, October 4, 2012

Getting Adventurous! #inktober day 3


I wanted something more exciting with more contrast. Well, there's nothing like Adventure Time to channel excitement and contrast.

There's some cool artwork on Twitter with the #inktober hashtag. You should check it out if you're into that kind of thing.

Wednesday, October 3, 2012

day 2 #inktober


Calgary is getting colder. Cold is not my favorite.

Anyway, here are some of my thoughts/critical analysis looking at these past two days:
- line quality needs work
- lack of contrast in value and shape
- my artsy signatures are pretty sweet
- I need more Sharpie markers

Monday, October 1, 2012

So it begins... #inktober day one


I've decided to commit to a daily draw-a-thon for the month of October that is known as "INKTOBER." The format is very unforgiving, in that once you put a line down, it's there for good. Which is something that I struggle with... (aka commitment issues, but that's a topic for another day) This whole Inktober thing was conceived by the extraordinary Jake Parker, and he has written quite eloquently concerning the concept:
It’s a month long appreciation of the art of drawing in ink and the practitioners that embrace that art. To celebrate I’m posting one ink drawing a day for the entire month. No pencils, no water colors, no photoshop, just the unadulterated black and white beauty of thick black ink on crisp white paper. Drawing with ink means commitment. There’s no hemming and hawing as to which pencil line you’re going to use, no sitting on the fence of values, no pussy footing with color. When you make your mark you better mean it. It’s black and white. True or false. On or off. And that’s what Inktober is all about.
INKtober rules:
1) Make a drawing in ink (you can do a pencil under-drawing if you want).
2) Post it on your blog or tumblr, twitter, facebook, flickr, or just pin it on your wall.
3) Hashtag it with #inktober
4) Repeat (you can do it daily, like me, or go the half-marathon route and post every other day, or just do the 5K and post once a week. What ever you decide, just be consistent with it. INKtober is about growing and improving and forming positive habits, so the more you’re consistent the better.)
Parker, Jake. "INKTOBER DAY 1." Agent 44: The Art Blog of Jake Parker. Web. October 1, 2012. <http://mrjakeparker.com/2012/10/01/inktober-day-1/>
(ya i just used MLA format whatuuup)

So even though I made a whole bunch of mistakes on this beastly fellow, I resisted the temptation to touch things up in Photoshop. My hope is to publish a post daily and by the end of the month maybe see some form of improvement. #HopefulYetDoubtful

Wednesday, September 26, 2012

some quick concepts


The idea is a 3rd person fixed-camera tactical squad-based shooter game, but we needed something visual to keep the ball rolling. These are some rough style explorations as we're talking about target audience and logistic issues. I'm leaning towards the simplified, "cartoony" version, not only to avoid any COD or BF comparisons, but I just like the way it feels.

Oh, and are there any game-devs out there (art or programming or whatever backgrounds) available to help out on a neat, little side project? Me and this guy might be looking for some people in the near-ish future.

Tuesday, September 25, 2012

Finally the final post about this Norn




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Made some presentation images for my portfolio. I've been thinking that I need to update my website design... and maybe even get my own domain name... If there's anything you'd like to comment on, please feel free!

Friday, September 14, 2012

Female Norn getting some makeup on her


Fixed some weird anatomy issues with the face

urpdate: legs
Diffuse map 100% complete (probably?), alpha cards included

these last two were quick screen-grabs from Maya's default viewport

This image is showing the diffuse map with flat lighting. Slow and steady progress. I kind of hate the fact that I'm so slow. Moving onto the legs and misc stuff, and then I'll go in and add some alpha cards for the fur.

The target image (Property of ArenaNet) is here:
http://www.arena.net/blog/arenanet-is-hiring-character-artists 

Wednesday, September 5, 2012

Back in Canada



I haven't posted anything in a while, and I guess that's just how it goes sometimes. Part of the reason for my lack of updates includes leaving Provo and getting situated up in Calgary, as well as struggling to get ZBrush and xNormal to cooperate. Another excuse is lots of video games, watching all three seasons of Community, and general mismanagement of time.

Either way, I want to finish this project before moving on to another portfolio project. These shots came after retopologizing, laying out UV's, and baking out normal maps from the hi-poly to the low-poly. Next up will be creating the diffuse and specular maps.

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