This is how the retopologized low-poly looks with just the normal map applied. xNormal wasn't being the most cooperative, and ZBrush was acting weird and exporting the obj files at different scales and positions, so this stage took me a bit longer than I was planning on. Either way, I went from over 6 million points on the high-poly (after a hefty Decimation Master pass) to about 4,500 tris on the low-poly. Next stage will be the diffuse map with color and stuff.
Maya default viewport screen-grabs |
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