So remember the Demutant (demon-mutant, it's a word I made up) from last week? I added some detail to the hi-poly sculpt, retopologized it, laid out the UVs, baked out the normals and ambient occlusion, colorized it, then lit and rendered it. Funny how I only learned about half of this stuff from BYU. ha. I'm pretty impressed with how well the Maya Hardware renderer performed.



4 comments:
RAAAAAAD-D-D-D-D-D-D-D-D-D-D-D-D-D-D-D-D-D-D-D-D!!!!!!! (you have to pronounce all the D's)
Boss-awesome addition to your reel!
This looks pretty sweet man, good job!
wow thanks homies! it's so great to hear your encouragement :D
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