The idea is a 3rd person fixed-camera tactical squad-based shooter game, but we needed something visual to keep the ball rolling. These are some rough style explorations as we're talking about target audience and logistic issues. I'm leaning towards the simplified, "cartoony" version, not only to avoid any COD or BF comparisons, but I just like the way it feels.
Oh, and are there any game-devs out there (art or programming or whatever backgrounds) available to help out on a neat, little side project? Me and this guy might be looking for some people in the near-ish future.